ASPEC First Assault Patch Notes 0.6.0

Patch Notes 0.6.0

Overview

  • A focus on improving the user experience as a demo candidate for the next Steam Fest

Known Issues

  • Weapon Panel border and title misaligned
  • Autospeed match ‘close’ setting does not work as expected
  • Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press

Added

  • Key binding for cycling only Hostile targets
  • Key binding for cycling only Friendly targets
  • Key binding for cycling only Neutral targets
  • Distinct debris for Kherson, Luhansk, and Donetsk
  • Added control binding Group 2 & 3 in Control Mapper
  • Added ‘Classification’ to current target display in HUD
  • New HUD Color Picker, for changing colors on HUD elements (Options > Game > Edit HUD Colors)
  • Screen flash effect on the player taking hull damage (Options > Game > Flash Screen on Critical Damage)
  • Primary guns will now point over the closest hotspot on a target, instead of focusing at the center of the target

Changed

  • Disabled controller thumbstick for menu navigation due to interfering with Control Mapper Configuration of axis controls
  • Renamed ‘Pilot’ category to ‘Flight’ in Control Mapper
  • Renamed the ‘Shift 1’ category and bindings to ‘Group 1’ in Control Mapper
  • Proofread and updated descriptors for key bindings in Control Mapper
  • Added headings under categories sections, and re-ordered binding controls in Control Mapper
  • Second ship collider for testing against ship collisions to avoid ships wedging each other
  • Minor adjustments to Slide, Flight Assist, and similar indicators
  • Ship armour sections will regenerate, as long as the section does not take damage for 10 seconds. Regeneration will be interrupted on taking damage
  • Top and bottom armour sections added to all ships
  • Explosions, caused by weapons (i.e. artillery), inherit the velocity of the object they hit
  • controllerData.cfg is now located inside the player’s Profile directory (allowing multiple Steam users to have their own unique controller bindings)
  • settings.cfg now located inside the player’s Profile directory (allowing multiple Steam users to have their own unique settings)
  • Armour/Hull Quadrant display flash effect now animated over time
  • Radar display quadrants light up when the player takes damage in that quadrant
  • Primary gun pointers now have state changes (solid = ready to fire, hollow = reloading)
  • Changed AU damage evasion modifiers. AI pilots will make efforts to avoid taking weapon fire more frequently

Fixed

  • Static gun pip displayed on HUD if no primary weapon is equipped
  • Issue preventing accuracy of primary weapons, causing unintentional misses
  • Mouse bindings incorrectly configured

Absolute territory updated to 2.2.0

2.2.0 Release (20210912)
Overview – Early enemy fighter weapons feel less overwhelming due to the fast firing rate

Gameplay

  • Amend – Track IR anchor point made same as VR
  • Amend – There are now two versions of the laser bolt cannon (Rapid Firing and Standard)
  • Amend – Vomitoria and Drosophilia now use slower firing laser bolt cannon
  • Amend – Updated weapon lore entries for the laser bolt cannon variants
  • Amend – Updated the 21 Absolute Territory missions to include the new standard laser bolt cannon. Added briefing text highlighting when new ships are made available. Added briefing text to make known about experimental laser weapon being available in mission 20

Simulator Modes

  • Amend – Wave and Gauntlet to include the new standard laser bolt cannon

Campaign Menu

  • Amend – Removed Tutorials as a campaign item selection (they are still available under Simulator menu). They no longer have skip dialogue, since all tutorials are available and there was no need to skip


2.0.1 Release (20210820)

Overview – Tunnelling can be disabled in options and an unsupported TrackIR implementation.

Visual

  • Added – Auto Exposure and Ambient Occlusion Postprocessing Effects
  • Amend – Gameplay scene lighting adjusted to use the Skybox instead of constant color.

Gameplay

  • Added – Toggle Tunnel Vision when using VR (Options > Game > VR Tunnelling
  • Added – An experimental and there not officially supported (I reserve the right to pull this feature at any time) Track IR implementation

VR

  • Amend – Press CTRL-F12 to recenter the VR headset in the main menu and in flight

An important developed note on the current Track IR implementation
As I don’t own any Track IR hardware I cannot reasonably test this myself and has been classed as experimental and officially unsupported. If you enable Track IR the experience may be sub-par or entirely broken. I will do my best to work with any Track IR users willing to be guinea pigs and provide relevant feedback towards improving the implementation. That is no guarantee that Track IR will become an official feature in the game and I reserve the right to abandon any further development on it.

Enabling Track IR
The command-line argument “-trackir” will be needed, I recommend you create a shortcut to the Standard game exe on your desktop and add the argument in the target box as exampled below.

Absolute Territory Demo Released

Absolute Territory takes inspiration from classic space combat simulation games from the ’90s and ’00s and adds features for modern gameplay and offers expanded replayability with Steam Workshop support.

The thrill of space combat with infinite replayability. Play the demo.

Absolute Territory takes inspiration from classic space combat simulation games from the ’90s and ’00s and adds features for modern gameplay and offers expanded replayability with Steam Workshop support.

The demo is only available during the Steam Summer Game Festival, don’t miss out, head on over to the Absolute Territory Steam store page and download the demo.

Singleplayer Campaign

Download and play to enjoy the first 3 missions from the Absolute Territory campaign (all 100% created with the in-game mission editor). Before jumping in, be sure to familiarise yourself with the basic controls of your ship by trying out the two tutorials and/or reviewing the reconfigurable keybindings.

In the campaign demo, you will fly patrol, raid an enemy depot, and strike down enemy transport.

Space flight simulation a step above others

As there is no drag in space your fighter wouldn’t normally fly where you pointed it after a turn. The on-board Reaction Control System (RCS) will attempt to compensate for your direction changes and maintain manageable speeds using the ships’ thrusters and main engines. Each ship in Absolute Territory has it’s own mass and thrust power and won’t handle the same.

Rotational thrusters will rotate your ship and attempt to compensate for any outside forces (collisions) which would turn you off course, and be mindful of oversteer as these fighters can turn fast.

Hit the afterburners and perform huge drifts while keeping your guns on your nimble opponent, or disable RCS and slide past large and slow targets while you pummel them into scrap metal.

Instant Action

Squadron

Fly against waves of enemy opponents. Can you win this simulation by going up against two types of Endophora fighter?

Mission Editor

Try the mission editor to create and play your own custom missions.

The mission editor in Absolute Territory provides a limited experience from the paid version. This demo offers restricted ship and weapons selection, and will not be able to create any conditions to drive events/storyline nor publish your missions to the Steam Workshop.

Wishlist the retail version

Absolute Territory is in development with a planned release for later this year. Wishlist and follow to show your interest and be notified of progress updates and its release.

Add to Wishlist on Steam
Absolute Territory: The Space Combat Simulator Steam Store Page

Closed Beta and other Juicy Details – January 2020 Developer Diary for Absolute Territory: The Space Combat Simulator

Greetings pilots!

In this month’s dev diary I cover all things juicy which help improve the aesthetics and feelings of the game, along with some not so secret details about the closed beta.

Watch the video to find out more:

Add to Wishlist on Steam
Wishlist Absolute Territory: The Space Combat Simulator on Steam

Now witness the power of this fully armed and operational level editor – Absolute Territory Nov 2019 Dev Diary

Welcome along to the November 2019 Dev Diary for Absolute Territory. In this developer diary I demonstrate the full power of this fully armed and operational— level editor! Most work for the last few months have gone into Conditional Actions allowing the player to create unique and exciting missions in an easy to learn environment.

You can read below for a summary of whats on offer or jump straight to the dev video where I show you how to create your own custom mission.

If you want to read up more on what the level editor has to offer, you can do so on this steam announcement post.

Absolute Territory November 2019 Video Dev Diary

POWER TO THE FIGHTER! ABSOLUTE TERRITORY OCT 2019 VIDEO DEV DIARY

Greetings pilots!

This month has flown by, in part due to a well needed holiday. Now that I’m back, I’ve been continuing work on the Level Editor towards allowing you to create your own missions with a greater range of variety.

Here’s the run down on what’s discussed:

  • Current expectations for release.
  • Power management
  • Conditional Actions
  • Showcasing the heavy fighter and bomber.
  • What I will and won’t be doing next.

Absolute Territory is available to wishlist on Steam.

Wishlist on Steam | Itch.io | Game Jolt | Twitter | Website

Return of the Cockpit – Absolute Territory Sep 2019 Video Dev Diary

Here is the rundown for this September 2019 developer diary for Absolute Territory:

  • Steamworks Integration
  • Release Date Expectations
  • Controller support improvements in-menu/in-game
  • Space Mine Fields (Hazard) and Nullifier Fields (Cancel out Hazards)
  • New ships
  • Return of the cockpit
Absolute Territory September 2019 video dev diary

Absolute Territory is available to wishlist on Steam.

Wishlist on Steam | Itch.io | Game Jolt | Twitter | Website

Absolute Territory Dev Diary Aug 2019

In this August 2019 developer diary for Absolute Territory:

I demonstrate the new Navpont System for the Mission Editor. Navpoints break up the Mission into multiple zones for the player to complete a set of objectives as laid out by the designer (you!). If you have ever played the Wing Commander video game series you’ll be familiar with this format.

Based on feedback from the playable Alpha demo it seems players are not making themselves familiar with the abilities of their chosen space superiority fighter. To inform, I go into detail covering the basics and more advanced features that will help players increase their odds of surviving against multiple hostile opponents.

Watch the video to find out more…

Wishlist on Steam | Itch.io | Game Jolt | Indie DB | Twitter | Website

Absolute Territory – Alpha 4.2 Release

Welcome along to the Absolute Territory Alpha 4 Demo. This game is in active development and not representative of the final product.

Before you play I highly recommend you view the readme.txt within the download archive. The game can be played with keyboard & mouse/joystick/HOTAS/gamepad. You should review the keybindings within the Controls menu and adjust to your liking. You may need to define your own control bindings depending on the controller you will be using.

In this demo you can play through the first mission of the waves game mode, with a highscore table. You can also challenge yourself by creating your own custom missions, with a limited selection of opponents and features that will be available within the final game.

If you enjoyed the game, head on over to the Absolute Territory Steam page and wishlist.

DOWNLOAD ABSOLUTE TERRITORY ALPHA HERE

Have fun!

Drosphila with pulse guns and Spiculum missiles

Patch Notes

4.2 (20190828)

  • Fixed – Missile Launchers not being fitted correctly.
  • Fixed – Dart DF Launcher now fires Dart DF’s instead of Spiculum’s.
  • Fixed – Can now hear Dropshila and Vomtitoria engine pitch changes.
  • Added – Missile Decoy has a shiny new look

4.1 (20190828)

  • Fixed – Mission Editor: Default overrides for weapons not loading correctly.
  • Fixed – Mission Editor: Default override not loading when a mission is loaded.
  • Fixed – Firing Spiculum missile from Drosphila no longer detonates immediately.
  • Fixed – Pulse Weapons not firing.
  • Fixed – Pulse Weapons not tracking current target.
  • Fixed – Drosphila Wings are now symmetric on both sides.
  • Added – Player heard Interface sounds for Dropshila and Vomtitoria.
  • Added – engine effects to Dropshila and Vomtitoria.

4.0 (20190822)

  • Public Release

Wishes for Absolute Territory on Steam

Now available to wishlist on Steam

Hello pilots!

I am happy to announce that Absolute Territory now has presence on Steam. The page is live and ready for eager pilots to register their interest by wishlistingWishlist away!

This is also the first time I’ve been able to lock down and commit to Absolute Territory features. These are the minimum expected features to appear in the game. I am not to keen to talk about what I’d like to see added at this time, I’d rather state what is there or what will be there in upcoming updates to Absolute Territory.

Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.
1st and 3rd person space combat action.

  • Create your own missions with an easy to use and robust mission editor.
  • Fly multiple ships and configure their loadouts for optimum effect.
  • Improve your combat skills against waves of increasingly difficult opponents.
  • Or take up the ultimate challenge of flying the gauntlet against increasingly difficult opponents.

Don’t forget to head on over to the Absolute Territory Steam page and hit that wishlist button!