Get the latest 0.21.1 update on Steam with bug fixes, performance improvements and general performance improvements.
A big Oopsie on my end, I forget to mention Chapter 5 release last month. Chapter 5 is available. See more about that release too.
Get the latest 0.21.1 update on Steam with bug fixes, performance improvements and general performance improvements.
A big Oopsie on my end, I forget to mention Chapter 5 release last month. Chapter 5 is available. See more about that release too.
There is no significant evidence of spontaneously combusting turrets which may or may not be linked to…
Patch Notes 0.20.1
Note: This update will reset all existing bindings to default values to avoid conflicts with new generic HOTAS and generic flight pedal default bindings
Overview
Added
Changed
Fixed
Greetings, Commander.
There is a lot to digest in the patch notes below, so I’ll cover some of the more noteworthy inclusions for update 0.20.0:
Chapter 4
3 new main story missions brings the player to the front lines of the war. Encounter tougher and bigger enemies than before. Chapter 4 side missions up the ante as well, if you want a real challenge then test your mettle with the ‘Ambushed’ side missions.
Corvette Ship Improvements
The Akkadian corvettes (Player faction) have been given additional equipment slots, varying by ship across primary, secondary, turrets and passive modules. The Luhansk, Donetsk and Kherson have significant increases in Max Fitting Points to make the most of these.
Optional Player Assists
Near-Miss
Do you love flying into the enemy head on guns blazing, but hate how the enemy chews you up as much as you do them? Then hate no more, and increase the chances of enemies missing your entirely with the Near-Miss assist.
Find it from the main menu under Options > Game > Near-Miss Spread Angle
Increase the slider to make the enemies aim worse or reduce to 0 to turn it off entirely. Velocity changes, and relative speeds are factored into calculation, so you’ll still need to make a few flight adjustments.
Homing Projectiles
You position the target in centre, your gimbal guns swivel to line up the perfect shot, squeeze the trigger and… Damn, the target fired its thrusters and adjusted its velocity enough for the projectile barrage to harmlessly pass by!
Feel more like a crack shot pilot at the extremes of your guns max ranges with the Homing Projectiles assist. When enabled any targeted vessel with the guns lined up for the kill will have their projectiles home in on the target. A bit like a heat seeking missile, but for projectiles!
This doesn’t guarantee a 100% chance hit rate, if the projectile travel time is long enough the target has a chance to evade if they put enough thrust into it.
Find it from the main menu under Options ? Game > Homing Projectiles
A simple toggle on or off.
Patch Notes 0.20.0 (Merged with 0.19.x Release Candidate Builds)
Overview
Added
Changed
Fixed
Check out this screen snap of the fitting screen layout improvements along with more exposed stats

Info text has been expanded on for weaponry and stat adjustments are now properly displayed for secondary and turret weapons when equipping passive modules (something overlooked but was still being applied in gameplay!). You can also get an overview of all individual applied stat adjustments in the ship overview panel (top left), along with the adjusted stat values displayed for the ships equipment.
A lot more has been done for the next A-Spec First Assault update, but I shall leave that for a future update (and the lengthy patch notes) to be released in just over a couple of weeks.
Hey Pilots!

Steam is holding a Wargames Fest until May 5th 1000 PT on the dot recruit!
There are a lot of modern and historic wargames in this event and A-Spec First Assault is one of just a few space flight sci-fi themed games included.
A-Spec First Assault is fortunate enough to make the cut and with a 20% discount to boot!
Prepare to move, red!
Welcome pilots, the 0.17.0 update is here.
This latest update was intended to include the campaign’s Chapter 4, which will be released in the next planned milestone release. With this features update out of the way I will be focussing on the story campaign. In an effort to get more content out of the space dock, new features will be limited to allowing progression through the campaign missions.
Patch Notes 0.17.0
Overview
Added
Changed
Fixed
Available on Steam, A-Spec First Assault reaches Early Access version 0.16.0. Check out the patch notes to learn more.
Overview
Known Issues
Added
Changed
Fixed
A-Spec First Assault gets beautiful stellar vistas, and adds chapter 3 to the campaign, and it’s first ever sale!
Today is a good day to play flight games! But why limit it to just a day when you can go all week long?
September 16 – September 23, Steam is hosting Steam Planes, Trains, and Automobiles Fest, with discounts for automobile sim, flight, and trains simulator games, including A-Spec First Assault and Absolute Territory.
And before I forget, here are the latest patch notes for A-Spec First Assault…
Patch Notes 0.15.0
Overview
Known Issues
Added
Changed
Fixed






PDCs are coming to A-Spec First Assault. You can rely on fast and nimble ships to outmaneuver missiles or equip PDCs to provide defence within a limited area of the ship.
Ships are fitted with turreted weaponry. Some of these turrets can be used as Point Defence Cannons that attempt to shoot down incoming missiles.
There are 3 operational modes the PDCs can be configured to:

Separate from PDC operation modes, turret orders dictate target priorities for hostile ships. Turret orders are useful in focusing firepower on a single target or spreading firepower across multiple targets. Ship operators should familiarise themselves with both modes, especially when equipping PDC-capable turrets for efficient operation and ship protection.
The more PDC-capable turrets installed (or even bigger ones) the greater the protection from missile threats.
Watch this video to see PDC’s in action:
Try the demo and buy the Early Access for A-Spec First Assault on Steam.
The front lines of the war are dynamic and shifting rapidly. We need fast vessels to respond to emergencies and intercept hostile stragglers, with enough firepower to take them down, before they can group up into larger forces. With this need, we are authorizing the deployment of interceptor corvettes.
The Avdiivka provides similar speed with greater firepower than our light corvettes. A large range of turret mounts ensures the Avdiivka can be outfitted to respond to a range of incidents that require fast deployment. Excelling at adaptability, and quick strike capability to weaken or destroy hostile forces separated from main groups across the front lines.
Play A-Spec First Assault with the demo and buy the Early Access version on Steam.





