The first update for A-Spec First Assault, after being released into Early Access last week, is now live on Steam.
A new update is released for A-Spec First Assault bringing much-loved improvements to explosion visual effects, reading transmission dialogue, improvements to HUD/UI screen usage across various resolution ratios, more bug fixes, and even more improvements. See the full patch notes down below.



Patch Notes 0.12.1
Overview
- Improved explosion visual effects
- Transmission ticker added to flight HUD
- Resolution ratio UI fix
- Lots of bug fixes and improvements to prologue missions
Known Issues
- Autospeed match ‘close’ setting does not work as expected
- Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
- Jump-out animations are not scaled correctly for ships bigger than a gunship
- Guard My Target command is not implemented
Fixed
- UI cut off when using 1920×1200 resolution and other edge case resolutions
- HUD Afterburn and Speed Indicator panels fail to maintain scaled positions across various screen resolutions
- Advanced Navigation tutorial has reference to completing intermediate training
- Explosions now look better than before
- Distinct debris flickering when the player rotates the view
- Prologue Mission 7: The briefing title states “Prologue 1” and should be “Prologue 7”
- Various scripting improvements and fixes across all Prologue Missions
- Pause menu background is not flush with the border
- Spelling error in the tutorial weapons_01_primary transmission dialogue
Added
- HUD Monitoring panel for tracking the status of important structures during campaign missions
- Added External Orbit Camera during flight
- Ticker text for displaying player-received transmissions in the top left of the HUD during flight
- Prologue Mission 4: Added transports to the monitoring panel
- Prologue Mission 4: Transports have now been given names better than Transport X
- Prologue Mission 7: Added transports to the monitoring panel
Changed
- Increased max range of distance indicators for missile alert to 8000
- Wingman monitoring panel adjusted in size and now scales horizontally
- Adjusted flight HUD element positions to make best use of screen space across a range of display resolutions
- HUD Waypoint marker now has a border to make it stand out better on bright backgrounds
- Prologue Mission 3: Beautiful Mind is now the first object to be targeted
- First Person Camera positions for cockpit views moved nearer the model bounds and more central to that location (you’ll see less of your ship)
- Removed the non-functional News button from the Campaign menu