Absolute Territory is available direct from Steam or you can take advantage of Green Man Gamings Best Ever Sale with a minimum of 20% off, and still get a Steam key. But if you have earned XP from buying other games, you’ll save more. It says I would personally save 36%.
The latest title update brings VR, a host of visual enhancements, and much more.
Allow me to introduce you to this huge title update bringing all-new VR mode! For those without VR headsets, there is a host of visual improvements and upgrades to pleasure your eyes.
To VR or not to VR?That is your choice. Make it a good one 🙂
VR provides a first-person experience piloting every starfighter available to fly. Each fighter has a 3D modeled cockpit to look around for improved situational awareness.
Warp to new horizonsTo keep you firmly seated in your cockpit, warp speed has been invented for transitioning to new areas during multi-staged missions faster than the speed of light.
- A range of visual enhancements brings increased fidelity to the original graphics along with:
- Increase fighter texture quality for all Endophora fighters.
- Lighting improvements for explosion effects.
- 16 new skyboxes (updated in campaign, tutorial, waves, and gauntlet modes) along with their own unique lighting
New Graphics OptionsPCs have always been synonymous with configurability. 2.0 brings a wide range of video options to configure to either increase performance or increase visual quality.
The Enhanced Graphics option brings greater flexibility for increasing performance at the cost of visual quality or increasing visual quality at the cost of performance. Or you can just keep it disabled and use the default settings for the chosen Overall Quality setting.
- You can disable all camera shakes if you suffer from motion sickness.
- Field of view provided in Standard mode,
- Longevity brought to Waves and Gauntlet with ship selection. Test your flying skills with all 6 Imperial fighters along with full weapon load-outs.
- Gauntlet now provides shield recharging and ammo restock at the end of each mission.
Wheres the rest?Check out the latest patch notes for the full list of new features, improvements, and bugfixes.
Absolute Territory started the Chinese New Year celebrations with a sale and what better way to end the celebration with a 40% off weeklong sale! Read on if you would like to know more about the upcoming VR update and other features and fixes?
Plans are in progress for the next major update for Absolute Territory. Along with performance improvements and video options to improve performance on potato PC’s, there will be an optional VR mode added to Absolute Territory, a new alien cockpit, campaign story changes, and improved missile-seeking behavior. Read on to learn more.
Optional VR Mode
For the last couple of months, I have been putting my efforts into adding optional VR support. It turned out to be more challenging than expected, but it’s coming along nicely. You will get to fly your space fighter while looking around a fully modeled cockpit in VR for all flyable fighters.
A new alien cockpit model has been added for all the flyable Endophora (Enemy) fighters if you choose to fly them in a custom mission. Basically, all space fighters now have a 3D modeled cockpit to look around in both VR and non-VR.
For improved readability and comfort in VR, all menus and the majority of hud elements have been added to a curved surface. The curved effect means you don’t need to strain your eyes when looking at corners of the menus. A menu scaling option has been added to increase or decrease the size of the menus for individual player comfort.
For certain cockpits, decorative panels which took up too much screen space have been removed. Flying the Argonaut now provides a much larger area view than before for your unobstructed viewing pleasure.
Flying through Hazard (Asteroid/Mine) fields will feel much smoother than the last update with code optimizations. For those still struggling with FPS on potato PC’s additional video options have been added to improve frame rates when flying through Hazards. The biggest gain will be seen by lowering the Asteroid Field Debris Density or turning it off.
Missile Seeking Behaviour Improvements
Missiles are better than ever with improved seeking and target re-acquisition logic. Missiles requiring a front-facing lock type (i.e. Heat Seeker, Image Rec) on a target have increased tracking the closer to the target preventing any last-second veering off bringing significant accuracy improvements.
Missiles entering a holding pattern (spinning around in circles) while they seek a new target will now use their full-throttle setting when a new target has been acquired and actively seeking. On the downside, you can no longer drag race your own missiles.
Is that all?
No! The above I can talk about in detail as they are already functional. Plans are afoot for more, including:
- Improving lore and storyline progression to give the campaign more meaning in that aspect.
- Various bug fixes and improvements to the ship selection screen and options menus.
- Option to disable screen shake for those who suffer from motion sickness (Always disabled in VR)
- Click to continue mode for transmissions. Which will be especially helpful for playing through the tutorial.
- Showing the difficulty a campaign mission was completed on.
- Improvements to The Gauntlet simulator mode (health and ammo regen to be added) to focus more on combat instead of managing ammo and fuel reserves.
Feeling the need for more missions?
Did you know Absolute Territory comes with its own mission editor? Use the same level editor used to create the Absolute Territory campaign missions to create, play, and share custom missions to the Steam Workshop.
This powerful level editor allows you to create conditions and instructions which respond to the player and other in-world events with an easy-to-use interface with plenty of help to get you started on the F1 key.
If you just want to jump into new missions visit the Absolute Territory workshop, subscribe to existing missions, jump into the game and choose the mission from the Simulator under Workshop missions game type.
Don’t forget you can save 40% off Absolute Territory on Steam, Humble Store, Microsoft Store, Itch.io, or Gamejolt. Be sure to leave a review as more constructive feedback will help towards choosing future developments.
Follow @abs_territory on Twitter for minor updates as I progress towards this major update release.
I know there are gamer who have they preferred places of purchase. Therefore, I am pleased to announce Absolute Territory is available on the Humble Store. As any Humble customer expects, purchasing Absolute Territory on the Humble Store will provide you a Steam key.
To celebrate, Absolute Territory is on a limited time sale with 25% off until the 1st February 2021.
Welcome along, pilots, to the latest news update for Absolute Territory. It’s just been over 6 weeks since Absolute Territory was released on Steam amidst hundreds of improvements and enhancements over several updates.
Today, I’m happy to reveal some of the new features that will be making themselves into the next update.
There will be 45 Steam Achievements to unlock across the Absolute Territory campaign and Level Editor. 43 of these are for the campaign, ranging from completing each mission, completing the campaigns across higher difficulty levels, and specific actions and objectives.
The 3 achievements in the Level Editor will help guide you from creating a simple mission towards discovering the tools to design more complex and compelling adventures to share on the Steam Workshop.
How good of a pilot are you? Now you can find out! Steam Leaderboards have been added to Squadron and Gauntlet game modes, replacing the local leaderboard. You are no longer competing against yourself. See how you stack up against your friends and the rest world!
The latest update for Absolute Territory (Ver 1.1.0) has been published and brings more than 50 individual additions, improvements, and bug fixes.
Heads Up Display (HUD) art improvements
As mentioned in the last news update, I’ve been busily improving the existing in-flight HUD elements, covering the primary, secondary, shield & armor, speed, and range bars along with targeting brackets and waypoint indicators.
These have been designed to draw your eyes towards them when needed, i.e. when taking a lot of damage, and provide a significantly better experience in the presentation of information at a glance.
Based on your feedback, waypoints are now context-sensitive depending on the required usage. Find yourself in an asteroid field and the waypoint will no longer confusingly tell you to use your autopilot, but to exit the hazard first!
New 3rd Person Views
Increase your situational awareness in 3rd person with additional sides and rear views. You can also toggle the HUD on/off (which was added quietly in the last update).
Improved visual indicators for waypoints for better “at a glance” awareness.
- Broken with a line: Autopilot required but obstructed (either by hazard or nearby enemy)
- Broken: Autopilot required
- Unbroken: Can be reached without the need of autopilot
Improved missile experience for starting mission
The introductory experience for missiles was not as fun as it could have been. Due, in part, to including the Javelin Heat Seeker missile in the loadout when going up against fast-moving enemies. It just didn’t have enough time to reach the exposed tailpipe of its target before it had turned around, therefore losing its lock on the heat signature.
Introducing the Lancea Friend or Foe missile, with significantly improved tracking ability over Heat Seeking variants but with a lower explosive yield. To make up for the lower yield, the base ammo count has been increased.
The existing Spiculum Image Recognition missile has had its steering velocity/acceleration reduced in-line with other seeking missiles which will bring better accuracy, and less wild behavior when being launched.
Random Crashes on AMD Graphics Cards
There was an issue for AMD Graphics Card owners where Absolute Territory would randomly crash. This was related to the Unity version used to build the game. I’ve updated to a newer version of Unity which has fixed this issue.
Full Patch Notes1.1.0 (20200928)
Overview – Improved the majority of in-flight HUD elements. Added additional views to 3rd person. Improved missile experience for starting missions. Various improvements and bugfixes.
Try the demo or buy now on steam
Amend – Updated Unity to 2019.4.10f1
Amend – Updated TextMeshPro to 2.1.1
Amend – Updates Jobs to 0.2.10
Amend – Updated HybridRenderer to 0.5.2
Amend – Updated NodeCanvas to 3.1.0
Amend – Updated Rewired to 184.108.40.206
Amend – Updated Aura 2 to 2.1.14
Added – Default display name for all vessels, used for when the Display Name field is not populated within the Level Editor
Added – Short description for selected Campaign Mission, underneath the campaign drop-down box within the Campaign Menu.
Amend – Radar blips no longer use the camera space for position calculations
Amend – Moved Level Editor button from the Simulator Menu to the Main Menu to make it more obvious
Amend – Adv Tutorial 201: Killing the Vomitoria too quickly would prevent any further progression
Added – Added Lancea FF Missile
Amend – Replaced Javelin HS with Lancea FF missile as a loadout in the first 3 campaign missions, for a better missile introductory experience
Amend – Spiculum Missile: Reduced Steering from 120 to 90 DPS on all axis
Amend – Spiculum Missile: Reduced Steering Acceleration from 240 to 135
Fixed – Null Reference Exceptions when exiting or restarting a mission during the Autopilot cinematic
Fixed – AI afterburning no longer causes the player camera to shake
Added – In-flight External Camera Views
Amend – In-flight HUD graphical improvements across the majority of HUD elements
Amend – Waypoint Icon now context-sensitive based on Local Waypoint or Autopilot destination
Amend – Waypoint Indicator text now displays “Exit Hazard” if within a hazard zone and “Use Autopilot” when out of hazard for static waypoints
Amend – Reduced size of Help Glyph icons
Amend – Help Glyphs, Missile Alert, and Received Transmission Text now positions and resizes based on required usage
Amend – Help Glyphs: Controller Glyphs no longer disappear when interacting with the mouse, and will remember the last used controller
Amend – Missile Alert warning now has a bar representing the distance of the closest missile locked onto the player
Amend – Unintentionally removed Depth of Field effect, when the effect is enabled, from the 1st person cockpit, but looks better for it
Amend – First Person Neutral Camera Sway reduced from 0.25 to 0.15, for less noticeable effect on the cross-hair (if you focus too much on it)
Amend – Increased size of Explosion_003 M (Missile Explosions) Particle Scale from 14 to 20, to make these explosion effects stand out more at a distance
Fixed – Video Options post-processing effects no longer defaults to on when progressing to the next mission
Fixed – AI piloted ships using Hi-Rez assets no longer use opaque cockpit models to reveal there is no actual pilot!
Based on your feedback, this last week I’ve worked to improve the HUD displays and allow them to fit better in a Sci-Fi environment. I’m sure any military organisation will comment that they are too flashy for them, but these HUD elements certainly fit the part.
Shield and Armour
Speed and Throttle
Target brackets now expand around the selected target.
I still have a few more elements to take care of. Expect an update within the next 7 days if all goes well.
Absolute Territory: The Space Combat Simulator is available to buy on Steam for Windows PC.
Join the Imperial Hegemony and reclaim Bold Peace from the invading Endophora and restore Absolute Territory for your empire. Experience a story-driven campaign directed by briefings with 21 missions and 6 Imperial space fighters to fly with cockpit interiors.
For the thrill-seekers, get straight into the action with Squadron and The Gauntlet scenarios.
Or create custom missions with the Absolute Territory in-game Level Editor. Challenge your piloting skills, develop unique scenarios you only previously imagined. You decide the challenge by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.
Share your custom mission with other Absolute Territory pilots in a few clicks, or explore the workshop, subscribe, and play potentially infinite missions created by players like you.
- Fight in WW2 style space fighter dogfights in first and third-person views
- Experience a single-player campaign with 21 missions and 7 Imperial Hegemony space fighters to fly
- Master the Newtonian style physics with an emphasis on fun over realism
- Override the Flight Computer for RCS and pull off daring maneuvers
- Circle strafe your opponents or perform epic slides
- Evade incoming weapon fire using manual thruster controls
- Create custom missions with an easy to use and robust Level Editor with access to all 11 Imperial Hegemony and Endophora space fighters, and a full arsenal of weaponry to choose
- Subscribe and play from a variety of player-made custom missions in the Steam Workshop.
- Improve your combat skills against waves of increasingly difficult opponents
- Take the ultimate challenge of The Gauntlet
Buy it now for a -10% launch discount.
Absolute Territory is releasing on Steam September 1st, 2020.
What are you getting when you buy Absolute Territory: The Space Combat Simulator:
Single player storyline campaign with 21 missions. Fight to maintain your empire’s Absolute Territory over the Xeno Endophora.
Challenge yourself with the waves game mode against each type of Endophora fighter. Learn their weaknesses and overcome them.
Dare to take on the Gauntlet and truly test your skills against every fighter that Absolute Territory has to offer.
Newtonian physics to allow you to pull off maneuvers you could never do in many other space combat games.
Create your own missions using the built-in level editor. Share and play with Steam Workshop support.
Wishlist Absolute Territory for a pre-launch discount.
Skyward Flight FM interviews Dan about Absolute Territory
This month I was fortunate enough to be asked to take part in an interview covering Absolute Territory, and a bit about Digitum Software (that’s me!).