Absolute Territory – Developer Diary December 2019

Greetings Pilots!

Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has brought in new post-processing visual effects, music, and more level editor improvements for more flexibility and provide easier use.

Read the Full Diary over on IndieDB.com

Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has continued to bring more challenges as I work towards a release date. The road may be long but I can see whats on the horizon for that all important 1.0 release.

Absolute Territory Developer Diary December 2019

Now witness the power of this fully armed and operational level editor – Absolute Territory Nov 2019 Dev Diary

Welcome along to the November 2019 Dev Diary for Absolute Territory. In this developer diary I demonstrate the full power of this fully armed and operational— level editor! Most work for the last few months have gone into Conditional Actions allowing the player to create unique and exciting missions in an easy to learn environment.

You can read below for a summary of whats on offer or jump straight to the dev video where I show you how to create your own custom mission.

If you want to read up more on what the level editor has to offer, you can do so on this steam announcement post.

Absolute Territory November 2019 Video Dev Diary

POWER TO THE FIGHTER! ABSOLUTE TERRITORY OCT 2019 VIDEO DEV DIARY

Greetings pilots!

This month has flown by, in part due to a well needed holiday. Now that I’m back, I’ve been continuing work on the Level Editor towards allowing you to create your own missions with a greater range of variety.

Here’s the run down on what’s discussed:

  • Current expectations for release.
  • Power management
  • Conditional Actions
  • Showcasing the heavy fighter and bomber.
  • What I will and won’t be doing next.

Absolute Territory is available to wishlist on Steam.

Wishlist on Steam | Itch.io | Game Jolt | Twitter | Website

Return of the Cockpit – Absolute Territory Sep 2019 Video Dev Diary

Here is the rundown for this September 2019 developer diary for Absolute Territory:

  • Steamworks Integration
  • Release Date Expectations
  • Controller support improvements in-menu/in-game
  • Space Mine Fields (Hazard) and Nullifier Fields (Cancel out Hazards)
  • New ships
  • Return of the cockpit
Absolute Territory September 2019 video dev diary

Absolute Territory is available to wishlist on Steam.

Wishlist on Steam | Itch.io | Game Jolt | Twitter | Website

Absolute Territory Dev Diary Aug 2019

In this August 2019 developer diary for Absolute Territory:

I demonstrate the new Navpont System for the Mission Editor. Navpoints break up the Mission into multiple zones for the player to complete a set of objectives as laid out by the designer (you!). If you have ever played the Wing Commander video game series you’ll be familiar with this format.

Based on feedback from the playable Alpha demo it seems players are not making themselves familiar with the abilities of their chosen space superiority fighter. To inform, I go into detail covering the basics and more advanced features that will help players increase their odds of surviving against multiple hostile opponents.

Watch the video to find out more…

Wishlist on Steam | Itch.io | Game Jolt | Indie DB | Twitter | Website

Absolute Territory – Alpha 4.2 Release

Welcome along to the Absolute Territory Alpha 4 Demo. This game is in active development and not representative of the final product.

Before you play I highly recommend you view the readme.txt within the download archive. The game can be played with keyboard & mouse/joystick/HOTAS/gamepad. You should review the keybindings within the Controls menu and adjust to your liking. You may need to define your own control bindings depending on the controller you will be using.

In this demo you can play through the first mission of the waves game mode, with a highscore table. You can also challenge yourself by creating your own custom missions, with a limited selection of opponents and features that will be available within the final game.

If you enjoyed the game, head on over to the Absolute Territory Steam page and wishlist.

DOWNLOAD ABSOLUTE TERRITORY ALPHA HERE

Have fun!

Drosphila with pulse guns and Spiculum missiles

Patch Notes

4.2 (20190828)

  • Fixed – Missile Launchers not being fitted correctly.
  • Fixed – Dart DF Launcher now fires Dart DF’s instead of Spiculum’s.
  • Fixed – Can now hear Dropshila and Vomtitoria engine pitch changes.
  • Added – Missile Decoy has a shiny new look

4.1 (20190828)

  • Fixed – Mission Editor: Default overrides for weapons not loading correctly.
  • Fixed – Mission Editor: Default override not loading when a mission is loaded.
  • Fixed – Firing Spiculum missile from Drosphila no longer detonates immediately.
  • Fixed – Pulse Weapons not firing.
  • Fixed – Pulse Weapons not tracking current target.
  • Fixed – Drosphila Wings are now symmetric on both sides.
  • Added – Player heard Interface sounds for Dropshila and Vomtitoria.
  • Added – engine effects to Dropshila and Vomtitoria.

4.0 (20190822)

  • Public Release

ABSOLUTE TERRITORY DEV DIARY JULY 2019

This months Dev Diary for Absolute Territory is all about progress on the Mission Editor where you create your own missions. You will be able to fly multiple ships and configure their loadouts for optimum effect. Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.

Watch this dev diary to find out more…

July 2019 Dev Diary

Wishlist on Steam | Itch.io | Twitter | Website