Welcome along to the November 2019 Dev Diary for Absolute Territory. In this developer diary I demonstrate the full power of this fully armed and operational— level editor! Most work for the last few months have gone into Conditional Actions allowing the player to create unique and exciting missions in an easy to learn environment.
This month has flown by, in part due to a well needed holiday. Now that I’m back, I’ve been continuing work on the Level Editor towards allowing you to create your own missions with a greater range of variety.
I am happy to announce that Absolute Territory now has presence on Steam. The page is live and ready for eager pilots to register their interest by wishlisting. Wishlist away!
This is also the first time I’ve been able to lock down and commit to Absolute Territory features. These are the minimum expected features to appear in the game. I am not to keen to talk about what I’d like to see added at this time, I’d rather state what is there or what will be there in upcoming updates to Absolute Territory.
Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds. 1st and 3rd person space combat action.
Create your own missions with an easy to use and robust mission editor.
Fly multiple ships and configure their loadouts for optimum effect.
Improve your combat skills against waves of increasingly difficult opponents.
Or take up the ultimate challenge of flying the gauntlet against increasingly difficult opponents.