Absolute Territory update 1.1.0 brings improved HUD art, additional 3rd person views, improved missile experience, additional enhancements, and improvements.

The latest update for Absolute Territory (Ver 1.1.0) has been published and brings more than 50 individual additions, improvements, and bug fixes.

Heads Up Display (HUD) art improvements
As mentioned in theĀ last news update, I’ve been busily improving the existing in-flight HUD elements, covering the primary, secondary, shield & armor, speed, and range bars along with targeting brackets and waypoint indicators.

These have been designed to draw your eyes towards them when needed, i.e. when taking a lot of damage, and provide a significantly better experience in the presentation of information at a glance.

Improved HUD displays

Based on your feedback, waypoints are now context-sensitive depending on the required usage. Find yourself in an asteroid field and the waypoint will no longer confusingly tell you to use your autopilot, but to exit the hazard first!

New 3rd Person Views

Increase your situational awareness in 3rd person with additional sides and rear views. You can also toggle the HUD on/off (which was added quietly in the last update).

Fly-by external side view
Shocking external rear view

Waypoints

Improved visual indicators for waypoints for better “at a glance” awareness.

  • Broken with a line: Autopilot required but obstructed (either by hazard or nearby enemy)
  • Broken: Autopilot required
  • Unbroken: Can be reached without the need of autopilot
Waypoint States

Improved missile experience for starting mission
The introductory experience for missiles was not as fun as it could have been. Due, in part, to including the Javelin Heat Seeker missile in the loadout when going up against fast-moving enemies. It just didn’t have enough time to reach the exposed tailpipe of its target before it had turned around, therefore losing its lock on the heat signature.

Introducing the Lancea Friend or Foe missile, with significantly improved tracking ability over Heat Seeking variants but with a lower explosive yield. To make up for the lower yield, the base ammo count has been increased.

The existing Spiculum Image Recognition missile has had its steering velocity/acceleration reduced in-line with other seeking missiles which will bring better accuracy, and less wild behavior when being launched.

Random Crashes on AMD Graphics Cards

There was an issue for AMD Graphics Card owners where Absolute Territory would randomly crash. This was related to the Unity version used to build the game. I’ve updated to a newer version of Unity which has fixed this issue.

Full Patch Notes1.1.0 (20200928)
Overview – Improved the majority of in-flight HUD elements. Added additional views to 3rd person. Improved missile experience for starting missions. Various improvements and bugfixes.

Try the demo or buy now on steam

https://store.steampowered.com/app/1130880/

Unity
Amend – Updated Unity to 2019.4.10f1
Amend – Updated TextMeshPro to 2.1.1
Amend – Updates Jobs to 0.2.10
Amend – Updated HybridRenderer to 0.5.2
Amend – Updated NodeCanvas to 3.1.0
Amend – Updated Rewired to 1.1.36.1
Amend – Updated Aura 2 to 2.1.14

General
Added – Default display name for all vessels, used for when the Display Name field is not populated within the Level Editor
Added – Short description for selected Campaign Mission, underneath the campaign drop-down box within the Campaign Menu.

Amend – Radar blips no longer use the camera space for position calculations
Amend – Moved Level Editor button from the Simulator Menu to the Main Menu to make it more obvious

Missions
Amend – Adv Tutorial 201: Killing the Vomitoria too quickly would prevent any further progression

Gameplay
Added – Added Lancea FF Missile

Amend – Replaced Javelin HS with Lancea FF missile as a loadout in the first 3 campaign missions, for a better missile introductory experience
Amend – Spiculum Missile: Reduced Steering from 120 to 90 DPS on all axis
Amend – Spiculum Missile: Reduced Steering Acceleration from 240 to 135

Fixed – Null Reference Exceptions when exiting or restarting a mission during the Autopilot cinematic
Fixed – AI afterburning no longer causes the player camera to shake

Visuals
Added – In-flight External Camera Views

Amend – In-flight HUD graphical improvements across the majority of HUD elements
Amend – Waypoint Icon now context-sensitive based on Local Waypoint or Autopilot destination
Amend – Waypoint Indicator text now displays “Exit Hazard” if within a hazard zone and “Use Autopilot” when out of hazard for static waypoints
Amend – Reduced size of Help Glyph icons
Amend – Help Glyphs, Missile Alert, and Received Transmission Text now positions and resizes based on required usage
Amend – Help Glyphs: Controller Glyphs no longer disappear when interacting with the mouse, and will remember the last used controller
Amend – Missile Alert warning now has a bar representing the distance of the closest missile locked onto the player
Amend – Unintentionally removed Depth of Field effect, when the effect is enabled, from the 1st person cockpit, but looks better for it
Amend – First Person Neutral Camera Sway reduced from 0.25 to 0.15, for less noticeable effect on the cross-hair (if you focus too much on it)
Amend – Increased size of Explosion_003 M (Missile Explosions) Particle Scale from 14 to 20, to make these explosion effects stand out more at a distance

Fixed – Video Options post-processing effects no longer defaults to on when progressing to the next mission
Fixed – AI piloted ships using Hi-Rez assets no longer use opaque cockpit models to reveal there is no actual pilot!

What’s Upcoming – In-flight HUD Improvements

Based on your feedback, this last week I’ve worked to improve the HUD displays and allow them to fit better in a Sci-Fi environment. I’m sure any military organisation will comment that they are too flashy for them, but these HUD elements certainly fit the part.

Primary Energy

Shield and Armour

Secondary Ammo

Speed and Throttle

Target Brackets

Target brackets now expand around the selected target.

I still have a few more elements to take care of. Expect an update within the next 7 days if all goes well.

Absolute Territory is available to buy now on Steam.

Z Minus 21 Days Until Release (Release date: September 1st 2020)

Absolute Territory is releasing on Steam September 1st, 2020.

What are you getting when you buy Absolute Territory: The Space Combat Simulator:

Single player storyline campaign with 21 missions. Fight to maintain your empire’s Absolute Territory over the Xeno Endophora.


Challenge yourself with the waves game mode against each type of Endophora fighter. Learn their weaknesses and overcome them.

Dare to take on the Gauntlet and truly test your skills against every fighter that Absolute Territory has to offer.


Newtonian physics to allow you to pull off maneuvers you could never do in many other space combat games.


Create your own missions using the built-in level editor. Share and play with Steam Workshop support.

Wishlist Absolute Territory for a pre-launch discount.

Add to Wishlist on Steam
Absolute Territory: The Space Combat Simulator Steam Store Page

Learn more about Absolute Territory’s development in this interview

Skyward Flight FM interviews Dan about Absolute Territory

This month I was fortunate enough to be asked to take part in an interview covering Absolute Territory, and a bit about Digitum Software (that’s me!).

Check it out, over on Skyward Flight Media.

Add to Wishlist on Steam
Absolute Territory: The Space Combat Simulator Steam Store Page

Absolute Territory Demo Released

Absolute Territory takes inspiration from classic space combat simulation games from the ’90s and ’00s and adds features for modern gameplay and offers expanded replayability with Steam Workshop support.

The thrill of space combat with infinite replayability. Play the demo.

Absolute Territory takes inspiration from classic space combat simulation games from the ’90s and ’00s and adds features for modern gameplay and offers expanded replayability with Steam Workshop support.

The demo is only available during the Steam Summer Game Festival, don’t miss out, head on over to the Absolute Territory Steam store page and download the demo.

Singleplayer Campaign

Download and play to enjoy the first 3 missions from the Absolute Territory campaign (all 100% created with the in-game mission editor). Before jumping in, be sure to familiarise yourself with the basic controls of your ship by trying out the two tutorials and/or reviewing the reconfigurable keybindings.

In the campaign demo, you will fly patrol, raid an enemy depot, and strike down enemy transport.

Space flight simulation a step above others

As there is no drag in space your fighter wouldn’t normally fly where you pointed it after a turn. The on-board Reaction Control System (RCS) will attempt to compensate for your direction changes and maintain manageable speeds using the ships’ thrusters and main engines. Each ship in Absolute Territory has it’s own mass and thrust power and won’t handle the same.

Rotational thrusters will rotate your ship and attempt to compensate for any outside forces (collisions) which would turn you off course, and be mindful of oversteer as these fighters can turn fast.

Hit the afterburners and perform huge drifts while keeping your guns on your nimble opponent, or disable RCS and slide past large and slow targets while you pummel them into scrap metal.

Instant Action

Squadron

Fly against waves of enemy opponents. Can you win this simulation by going up against two types of Endophora fighter?

Mission Editor

Try the mission editor to create and play your own custom missions.

The mission editor in Absolute Territory provides a limited experience from the paid version. This demo offers restricted ship and weapons selection, and will not be able to create any conditions to drive events/storyline nor publish your missions to the Steam Workshop.

Wishlist the retail version

Absolute Territory is in development with a planned release for later this year. Wishlist and follow to show your interest and be notified of progress updates and its release.

Add to Wishlist on Steam
Absolute Territory: The Space Combat Simulator Steam Store Page

Closed Beta and other Juicy Details – January 2020 Developer Diary for Absolute Territory: The Space Combat Simulator

Greetings pilots!

In this month’s dev diary I cover all things juicy which help improve the aesthetics and feelings of the game, along with some not so secret details about the closed beta.

Watch the video to find out more:

Add to Wishlist on Steam
Wishlist Absolute Territory: The Space Combat Simulator on Steam

Absolute Territory – Developer Diary December 2019

Greetings Pilots!

Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has brought in new post-processing visual effects, music, and more level editor improvements for more flexibility and provide easier use.

Read the Full Diary over on IndieDB.com

Welcome along to the Absolute Territory Developer Diary for the month of December 2019. The last month has continued to bring more challenges as I work towards a release date. The road may be long but I can see whats on the horizon for that all important 1.0 release.

Absolute Territory Developer Diary December 2019

Now witness the power of this fully armed and operational level editor – Absolute Territory Nov 2019 Dev Diary

Welcome along to the November 2019 Dev Diary for Absolute Territory. In this developer diary I demonstrate the full power of this fully armed and operational— level editor! Most work for the last few months have gone into Conditional Actions allowing the player to create unique and exciting missions in an easy to learn environment.

You can read below for a summary of whats on offer or jump straight to the dev video where I show you how to create your own custom mission.

If you want to read up more on what the level editor has to offer, you can do so on this steam announcement post.

Absolute Territory November 2019 Video Dev Diary

Absolute Territory – Alpha 4.2 Release

Welcome along to the Absolute Territory Alpha 4 Demo. This game is in active development and not representative of the final product.

Before you play I highly recommend you view the readme.txt within the download archive. The game can be played with keyboard & mouse/joystick/HOTAS/gamepad. You should review the keybindings within the Controls menu and adjust to your liking. You may need to define your own control bindings depending on the controller you will be using.

In this demo you can play through the first mission of the waves game mode, with a highscore table. You can also challenge yourself by creating your own custom missions, with a limited selection of opponents and features that will be available within the final game.

If you enjoyed the game, head on over to the Absolute Territory Steam page and wishlist.

DOWNLOAD ABSOLUTE TERRITORY ALPHA HERE

Have fun!

Drosphila with pulse guns and Spiculum missiles

Patch Notes

4.2 (20190828)

  • Fixed – Missile Launchers not being fitted correctly.
  • Fixed – Dart DF Launcher now fires Dart DF’s instead of Spiculum’s.
  • Fixed – Can now hear Dropshila and Vomtitoria engine pitch changes.
  • Added – Missile Decoy has a shiny new look

4.1 (20190828)

  • Fixed – Mission Editor: Default overrides for weapons not loading correctly.
  • Fixed – Mission Editor: Default override not loading when a mission is loaded.
  • Fixed – Firing Spiculum missile from Drosphila no longer detonates immediately.
  • Fixed – Pulse Weapons not firing.
  • Fixed – Pulse Weapons not tracking current target.
  • Fixed – Drosphila Wings are now symmetric on both sides.
  • Added – Player heard Interface sounds for Dropshila and Vomtitoria.
  • Added – engine effects to Dropshila and Vomtitoria.

4.0 (20190822)

  • Public Release

ABSOLUTE TERRITORY DEV DIARY JULY 2019

This months Dev Diary for Absolute Territory is all about progress on the Mission Editor where you create your own missions. You will be able to fly multiple ships and configure their loadouts for optimum effect. Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.

Watch this dev diary to find out more…

July 2019 Dev Diary

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