Available on Steam, A-Spec First Assault reaches Early Access version 0.16.0. Check out the patch notes to learn more.
Overview
- Improved lighting/shadows and made better use of engine graphics options for game graphics quality settings from Medium to Ultra
- More targeting actions for Monitored, Wingmen, and who’s talking
- The Command Panel has visual improvements and additional actions
Known Issues
- Autospeed match ‘close’ setting does not work as expected (but won’t soft lock progress when required, and may require a little patience when used in scripting for Chapter 03 Mission 03 if you feel otherwise)
- Mesh fitting detailed (ship vs weapon collisions) and simple colliders (ship vs ship collisions) required for opponent faction ships (Fighter, Gunship, Carrier)
- Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
- Keybindings for targeting monitored structures in Flight controls
- Keybindings for targeting wingmen in Flight controls
- Keybinding for targeting the current talker in Flight controls
- Added new actions to the Command Panel “Targeting > General” category: Next/Prev Monitored, Next/prev Wingmen and Current Talker
- Added new category to Command Panel: Flight Controls
- Added new actions to the Command Panel Flight Controls category: Reverse Speed toggle, Match Speed toggle, Match Speed Range Modes Slide cycle, Flight Control toggle, Activate Autopilot
- Command Panel control fallback when a flight control action referenced by help glyphs not assigned to gamepad button (tutorial stuff)
- Command Panel control fallback will breadcrumb to the desired control not mapped to a gamepad button (if it exists as a Command Panel action)
- Command Panel context sensitive text panel based on category and/or action button highlighted
- Help glyphs are shown next to the Command Panel for its navigation controls
Changed
- Adjusted the font sizes on the flight HUD text assets to meet Steam Deck font size recommendations/preferences
- New rendering quality settings applied to video quality settings from Medium upwards, improving visual fidelity on higher settings
- Adjusted the shadow rendering settings for improved shadow effects when projected shadows are further away from the camera
- Changed default gamepad binding for Full Primary in Flight Group 1 category
- Changed default gamepad binding for Auto Targeting in Flight Group 1
- Gamepad Start button can be now mapped in Flight Group 1-3 categories
Fixed
- Closing the Options popup screen will no longer lose button focus on the Option button on the campaign menu, forcing gamepad users to use the mouse
- Menu “Options > Video > Graphics Quality > Shadow Type” setting is no longer ignored
- The mouse cursor refused to hide until mouse first moved after a scene load (affected gamepad users)
