New single-player campaign preview

A new single-player campaign has been added to the A-Spec First Assault demo. Play through 3 main missions and 5 side missions in a fight for survival against a relentless hostile oppressor.

Patch Notes 0.11.0

Overview

  • Added a single-player campaign as a limited preview

Known Issues

  • Autospeed match ‘close’ setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship

Added

  • Campaign: Single-player campaign as a limited preview
  • Campaign: 3 main missions for the campaign
  • Campaign: 5 side missions for the campaign
  • Campaign: Player Item rewards for completing a main mission in the campaign
  • Campaign: Player Prestige rewards for completing main and side missions in the campaign
  • Campaign: Player Experience rewards for completing main and side missions in the campaign (used to unlock following main missions)
  • Campaign: Player Prestige and experience rewards for kills
  • Skirmish: Wingmen will now spawn in formation with their wing leader
  • New Ship: Fighter (only available to AI actors in the campaign)
  • New ship: Gunship (only available to AI actors in the campaign)
  • New ship: Carrier (only available to AI actors in the campaign)
  • New ship: Large Transport (only available to AI actors in the campaign)
  • New primary weapon: Hydracannon as XXS size (only available to AI actors in the campaign using the Fighter)
  • New secondary weapon: Guided bomb (only available to AI actors in the campaign using the Gunship)
  • New turret weapon: Autocannon as XS size (only available to AI actors in the campaign using the Gunship)

Changed

  • Limited frame rate to 30FPS when in menus
  • Luhansk corvette mass was too low (raised from 200,000 to 2,000,000) and will no longer be spun around as much by weapon hits

Fixed

  • Faction Active/Dying unit tracking was left in an erroneous state when starting a mission, preventing further missions from completing correctly
  • Explosive damage was not being applied correctly against moving structures
  • AI actors would get stuck attempting to complete a priority objective that was impossible to complete
  • Selecting a target from cleared selection selects 2nd contact in the list rather than first
  • NullReference when firing missiles
  • Fixed an issue with lateral thruster burn time calculations for AI actors

Leave a Reply