A new single-player campaign has been added to the A-Spec First Assault demo. Play through 3 main missions and 5 side missions in a fight for survival against a relentless hostile oppressor.
Patch Notes 0.11.0
Overview
- Added a single-player campaign as a limited preview
Known Issues
- Autospeed match ‘close’ setting does not work as expected
- Carrier and Large Transport do not have death animations and blink out of existence on death
- Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
- Jump-out animations are not scaled correctly for ships bigger than a gunship
Added
- Campaign: Single-player campaign as a limited preview
- Campaign: 3 main missions for the campaign
- Campaign: 5 side missions for the campaign
- Campaign: Player Item rewards for completing a main mission in the campaign
- Campaign: Player Prestige rewards for completing main and side missions in the campaign
- Campaign: Player Experience rewards for completing main and side missions in the campaign (used to unlock following main missions)
- Campaign: Player Prestige and experience rewards for kills
- Skirmish: Wingmen will now spawn in formation with their wing leader
- New Ship: Fighter (only available to AI actors in the campaign)
- New ship: Gunship (only available to AI actors in the campaign)
- New ship: Carrier (only available to AI actors in the campaign)
- New ship: Large Transport (only available to AI actors in the campaign)
- New primary weapon: Hydracannon as XXS size (only available to AI actors in the campaign using the Fighter)
- New secondary weapon: Guided bomb (only available to AI actors in the campaign using the Gunship)
- New turret weapon: Autocannon as XS size (only available to AI actors in the campaign using the Gunship)
Changed
- Limited frame rate to 30FPS when in menus
- Luhansk corvette mass was too low (raised from 200,000 to 2,000,000) and will no longer be spun around as much by weapon hits
Fixed
- Faction Active/Dying unit tracking was left in an erroneous state when starting a mission, preventing further missions from completing correctly
- Explosive damage was not being applied correctly against moving structures
- AI actors would get stuck attempting to complete a priority objective that was impossible to complete
- Selecting a target from cleared selection selects 2nd contact in the list rather than first
- NullReference when firing missiles
- Fixed an issue with lateral thruster burn time calculations for AI actors