Patch Notes 0.6.0
Overview
- A focus on improving the user experience as a demo candidate for the next Steam Fest
Known Issues
- Weapon Panel border and title misaligned
- Autospeed match ‘close’ setting does not work as expected
- Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press
Added
- Key binding for cycling only Hostile targets
- Key binding for cycling only Friendly targets
- Key binding for cycling only Neutral targets
- Distinct debris for Kherson, Luhansk, and Donetsk
- Added control binding Group 2 & 3 in Control Mapper
- Added ‘Classification’ to current target display in HUD
- New HUD Color Picker, for changing colors on HUD elements (Options > Game > Edit HUD Colors)
- Screen flash effect on the player taking hull damage (Options > Game > Flash Screen on Critical Damage)
- Primary guns will now point over the closest hotspot on a target, instead of focusing at the center of the target
Changed
- Disabled controller thumbstick for menu navigation due to interfering with Control Mapper Configuration of axis controls
- Renamed ‘Pilot’ category to ‘Flight’ in Control Mapper
- Renamed the ‘Shift 1’ category and bindings to ‘Group 1’ in Control Mapper
- Proofread and updated descriptors for key bindings in Control Mapper
- Added headings under categories sections, and re-ordered binding controls in Control Mapper
- Second ship collider for testing against ship collisions to avoid ships wedging each other
- Minor adjustments to Slide, Flight Assist, and similar indicators
- Ship armour sections will regenerate, as long as the section does not take damage for 10 seconds. Regeneration will be interrupted on taking damage
- Top and bottom armour sections added to all ships
- Explosions, caused by weapons (i.e. artillery), inherit the velocity of the object they hit
- controllerData.cfg is now located inside the player’s Profile directory (allowing multiple Steam users to have their own unique controller bindings)
- settings.cfg now located inside the player’s Profile directory (allowing multiple Steam users to have their own unique settings)
- Armour/Hull Quadrant display flash effect now animated over time
- Radar display quadrants light up when the player takes damage in that quadrant
- Primary gun pointers now have state changes (solid = ready to fire, hollow = reloading)
- Changed AU damage evasion modifiers. AI pilots will make efforts to avoid taking weapon fire more frequently
Fixed
- Static gun pip displayed on HUD if no primary weapon is equipped
- Issue preventing accuracy of primary weapons, causing unintentional misses
- Mouse bindings incorrectly configured