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The first update for A-Spec First Assault, after being released into Early Access last week, is now live on Steam.
A new update is released for A-Spec First Assault bringing much-loved improvements to explosion visual effects, reading transmission dialogue, improvements to HUD/UI screen usage across various resolution ratios, more bug fixes, and even more improvements. See the full patch notes down below.
A civilian transport is being buzzed by hostile fighters.The civilian transport takes enemy weapons fire and starts venting plasma and atmosphere.Civilian transports docked at the mining station prepare to make a run through the blockade.
Patch Notes 0.12.1 Overview
Improved explosion visual effects
Transmission ticker added to flight HUD
Resolution ratio UI fix
Lots of bug fixes and improvements to prologue missions
Known Issues
Autospeed match ‘close’ setting does not work as expected
Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
Jump-out animations are not scaled correctly for ships bigger than a gunship
Guard My Target command is not implemented
Fixed
UI cut off when using 1920×1200 resolution and other edge case resolutions
HUD Afterburn and Speed Indicator panels fail to maintain scaled positions across various screen resolutions
Advanced Navigation tutorial has reference to completing intermediate training
Explosions now look better than before
Distinct debris flickering when the player rotates the view
Prologue Mission 7: The briefing title states “Prologue 1” and should be “Prologue 7”
Various scripting improvements and fixes across all Prologue Missions
Pause menu background is not flush with the border
Spelling error in the tutorial weapons_01_primary transmission dialogue
Added
HUD Monitoring panel for tracking the status of important structures during campaign missions
Added External Orbit Camera during flight
Ticker text for displaying player-received transmissions in the top left of the HUD during flight
Prologue Mission 4: Added transports to the monitoring panel
Prologue Mission 4: Transports have now been given names better than Transport X
Prologue Mission 7: Added transports to the monitoring panel
Changed
Increased max range of distance indicators for missile alert to 8000
Wingman monitoring panel adjusted in size and now scales horizontally
Adjusted flight HUD element positions to make best use of screen space across a range of display resolutions
HUD Waypoint marker now has a border to make it stand out better on bright backgrounds
Prologue Mission 3: Beautiful Mind is now the first object to be targeted
First Person Camera positions for cockpit views moved nearer the model bounds and more central to that location (you’ll see less of your ship)
Removed the non-functional News button from the Campaign menu