A-Spec First Assault Progress Update (January 2024)

Read on for the latest development news for A-Spec First Assault and what will be appearing in the next patch.

Storyline

I have planned how I would like A-Spec to finish by the end of the final mission in the campaign. As of writing this update, I have ideas for several chapters leading up to that endpoint. Currently, it’s looking like each chapter will be comprised of 3 story missions for a beginning, middle, and end for each chapter.

Chapter 2 Story Missions

3 additional story missions will be added for Chapter 2. They have already been scripted, the briefing and debriefing texts are 90% written, and all require extensive testing to ensure the scripting does not break during play.

One of these missions required additional improvements to the AI, to assist the player in completing their objectives. These improvements are 75% completed.

As the player leaves the asteroid field a battle erupts in the distance with weapons fire visible from both sides of the conflict.

Side Missions

Chapter 1 included side missions, randomly presenting a new selection after each mission, for the player to choose from between main missions.

Chapter 2 will expand the number of side missions. I have about 2 dozen side mission themes to choose from which will also be used in the main story missions. I have yet to start on the side missions for Chapter 2, but will do so once the 3 main story missions are completed.

I’d like to know your feedback on how you feel about them so far. Like, are they fun for you, what would you like to see, would you rather just go through the main story missions, etc. Post them in the comments below!

Chapter 1 Briefings/Debriefings

The briefing and debriefing text for the Chapter 1 missions were written back before the prologue existed. Since the prologue is now starting to expose some of the game’s lore, they needed updating to fit in. They were also a bit bland. This is already completed.

Expect text and dialogue to continue evolving through development as I learn and improve on creative writing.

Wingmen

Players will be able to have wingmen join them as they progress through the campaign. Chapter 2 will open up a wingman slot, for ship selection and configuration of wingmen. This is optional, the player can choose to go alone and use that extra Prestige to fit better weapons and equipment to their ship.

Audio ImprovementsSome repetitive audio effects are cascading and these will be significantly reduced (if not eliminated).

Also, explosions were cutting off too soon, this is fixed.

Streaks of missiles fly off into the distance striking their targets.

Explosion Damage Bug

TL;DR: Explosions would sometimes not damage the target. This is now fixed.

There was an interesting (read annoying) bug where exploding missiles would not damage the target. I believed I had solved this in the previous patch, but by a stroke of luck, I was able to reliably replicate the problem and on investigating found the actual cause. This was most notable on missiles striking the Gunship, but applied to any weapon with explosion damage.

When a missile explodes it creates a collider sphere and checks for objects overlapping it. The sphere can be configured to expand each frame (like a shockwave). I added some code to keep the test performant and avoid re-checking past collisions. This is a bit difficult to explain, a ship can have multiple damageable parts (i.e. the main ship and child objects including attached turrets and additional substructures). These are made up of separate collider objects. If a child collider is checked before the main ship collider the ship will not take any damage. I removed the relevant check, ran some additional tests, and determined the poor attempt at making it performant didn’t make a difference. That single line of code is gone, the problem is gone, and no performance loss either.

Weapon Adjustments

Since explosion damage now works 100% of the time every time, I needed to reduce the MLRS explosion damage caused as became overpowered as a result.

Railgun damage has been scaled properly as they were overlooked the last time I re-scaled weapon damages. They are still very powerful and their Prestige and Fitting costs reflect that power.

A new, larger, enemy ship makes its appearance

The next patch will reveal a new much larger type of enemy ship whilst introducing a new game mechanic. I won’t explain more as it’s something the players can discover for themselves (or maybe they won’t notice?). If you follow me on Twitter, this is a feature that I was working on around 14 months ago, for this very same ship. Now that the ship will make its appearance, I am now able to include the mechanic. It’s functional and in the game, requiring some minor adjustments and additional configuration.

The player zooms past the large enemy ships to tackle some easier foes further ahead.

Bug fixes

I have found a lot of bugs since the last update. All that I have found has been squashed.

If you find a bug yourself, please let me know on either the Discord or the A-Spec Steam forum, explain the problem, and if you can repeat the problem or not.

If you can repeat the problem, provide the steps on how to do it, like a list of actions to perform to make the bug happen. Using that I can investigate and follow your steps to replicate the problem, and if I can replicate the problem I can then start working on a fix.

If it’s a bug that appears often, but also seemingly random, if you are willing to provide a video recording of that moment, it may help.

Ultimately I want to keep A-Spec free of jank and bugs. Most of the bugs I found myself, which should be the case as I am on the front line. Though I am only one guy, and bugs do fall through, I work quickly to resolve them.

Game Bundles

A-Spec First Assault and Absolute Territory are part of the fantastic Independent Space Alliance Bundle 2024 containing an amazing collection of space games from other independent game developers.

This bundle is a refresh of the original Independent Space Alliance Bundle containing even more space games.

Both bundles have 60% off. Buy to complete your collection and Steam adjust the bundle costs based on any games you already have in your library.

A large enemy ships looms just ahead. 
 As the player approaches the enemy ships heavy turrets slowly turn to face the threat.

Conclusion

Thank you for reading. I’m truly looking forward to the future of A-Spec First Assault. Given this is an Early Access game the first week sales were on par with Absolute Territory which was released as a full title.

Though putting it in perspective, Absolute Territory is still a failure sales-wise. I have learned a lot since then and hope to put that experience into making A-Spec a better success when the full release day arrives (which is still a while off).

Independent Space Alliance 2024

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A-Spec First Assault Patch 0.12.1 (November 2023)

The first update for A-Spec First Assault, after being released into Early Access last week, is now live on Steam.

A new update is released for A-Spec First Assault bringing much-loved improvements to explosion visual effects, reading transmission dialogue, improvements to HUD/UI screen usage across various resolution ratios, more bug fixes, and even more improvements. See the full patch notes down below.

A civilian transport is being buzzed by hostile fighters.
The civilian transport takes enemy weapons fire and starts venting plasma and atmosphere.
Civilian transports docked at the mining station prepare to make a run through the blockade.

Patch Notes 0.12.1
Overview

  • Improved explosion visual effects
  • Transmission ticker added to flight HUD
  • Resolution ratio UI fix
  • Lots of bug fixes and improvements to prologue missions


Known Issues

  • Autospeed match ‘close’ setting does not work as expected
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best-fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship
  • Guard My Target command is not implemented


Fixed

  • UI cut off when using 1920×1200 resolution and other edge case resolutions
  • HUD Afterburn and Speed Indicator panels fail to maintain scaled positions across various screen resolutions
  • Advanced Navigation tutorial has reference to completing intermediate training
  • Explosions now look better than before
  • Distinct debris flickering when the player rotates the view
  • Prologue Mission 7: The briefing title states “Prologue 1” and should be “Prologue 7”
  • Various scripting improvements and fixes across all Prologue Missions
  • Pause menu background is not flush with the border
  • Spelling error in the tutorial weapons_01_primary transmission dialogue


Added

  • HUD Monitoring panel for tracking the status of important structures during campaign missions
  • Added External Orbit Camera during flight
  • Ticker text for displaying player-received transmissions in the top left of the HUD during flight
  • Prologue Mission 4: Added transports to the monitoring panel
  • Prologue Mission 4: Transports have now been given names better than Transport X
  • Prologue Mission 7: Added transports to the monitoring panel


Changed

  • Increased max range of distance indicators for missile alert to 8000
  • Wingman monitoring panel adjusted in size and now scales horizontally
  • Adjusted flight HUD element positions to make best use of screen space across a range of display resolutions
  • HUD Waypoint marker now has a border to make it stand out better on bright backgrounds
  • Prologue Mission 3: Beautiful Mind is now the first object to be targeted
  • First Person Camera positions for cockpit views moved nearer the model bounds and more central to that location (you’ll see less of your ship)
  • Removed the non-functional News button from the Campaign menu

Buy A-Spec First Assault now on Steam.

A-Spec First Assault launches into Early Access on Steam

A-Spec First Assault is available to buy now on Steam. Releasing into Early Access, A-Spec First Assault adds a mini prologue campaign designed to introduce new players to concepts and features over 7 missions.

Completing the prologue opens the campaign preview with 3 main and 5 side missions. These are the same missions made available in the demo.

The skirmish gameplay mode provides quick access into combat with abilities to change the loadout and number of ships on a 1 v 1 team singleplayer with AI teammates.

A-Spec First Assault offers a wide range of customization options for each ship. Equip your vessel with an array of primary projectile guns and secondary missile launchers, bolstering your frontal assault. Alternatively, opt for turreted guns that provide wider firing arcs, or adopt a balanced approach with a combination of both. Remember, bigger ships deliver greater firepower and make bigger targets.

Augment your ship’s performance with support modules, bolstering its core systems. Enhance agility, top speed, armor, hull strength, fire rate, firepower, and more, tailoring your vessel to your play style.

A-Spec First Assault Trailer